In our case scenario wooden planks have 48,5cm length and 12cm width. With the spline been selected, we set the dimensions of panels as given from the wooden textures in order to avoid distortions. ms file and main panel appears in our viewport.įrom Shapes->Splines->Line we draw a closed line to determine the surface where the wooden floor will be created. In this tutorial we want to put emphasis on how we generated the floor with the floor maxscript: To model the floor we drag n drop the floor generator.
Both are free to use and can be downloaded from cg-source ( )Īlternative comparable tools that can be used as well are “Mighty Tiles” or “Walls & Tiles”. These boards can easily be textured using MultiTexture map, a plug-in for 3dsmax that loads multiple textures and assigns them randomly, either by object or by material ID, with controls to randomly adjust the gamma, hue and saturation.
Using Floor Generator Maxscript with Multi Texture Mapįinally we download the Maxscript named “Floor generator” which generates floor objects consisting of individual boards. We use basic poly modeling with a lot of chamfering and Turbosmooth modifiers. Most models are taken from free 3D recourse websites or are simply custom made. Common modeling techniques are followed such as extrude, bridge and chamfer. we start to model the walls, ceiling and window/door openings. Modeling Interior Design in 3DĪfter cleaning the dwg file from all the unwanted information like dimensions, hatches, hidden objects, hidden layers, furniture, blocks, texts etc. These are fundamental steps in preparing 3ds max. Next step is to setup Gamma and LUT Correction in the Preference Settings tab and Unit’s scale from Customize->Units Setup->Display Units Scale->Centimeters. We recommend to try the latest commercial version since it is oftetn time more stable and faster than the free version and above all it is available for a 45 day trial. Setup Corona Renderer in 3ds Max for our Architecture SceneĪs usual we choose Corona as the prime renderer from Main Menu Bar->Rendering->Render Setup->Common->Assign Renderer->Production->Corona renderer.
When Corona renderer appeared in architectural visualization industry we thought that it would be a chance to rework our old project and experiment on a new render plug-in like Corona, in order to introduce more realism and light accuracy in our final renders.įurthermore, the apartment had been already constructed and we had in our hands some of our client’s professional photos as a guide and reference point to our work.īelow are some of the professional photographer’s work that we could use as a guideline. Having little experience back then and a tight deadline guide us to produce lets say rather moderate outputs. Let’s start with a short introduction regarding this project: Several years ago we have been asked to made a set of interior visuals of a private residence in Athens, Greece. So it is really a nice case study to get the most out of the rendering skills and compare it to the realistic photos made by professionals! So without further ado – hope you enjoy it: Corona Render: Real Photos as Rendering Benchmark The intersting part here is that we had professional photographs of a private residence where we have also been involved in the design process and now tried afterwards to model and render like the photograph ? Lightning is always crutial when it comes to architecture visualization and especially for interior design the lightning can make the difference.
In this tutorial we want to show you how to render a photo-realilstic interior scenery with Corona Renderer and 3ds MAX.